Luna
Luna started as part of a character set I was developing for an animation concept. While sketching, one figure stood out to me — something about her clothing, posture and attitude felt fun and full of potential. I decided to take her further.
This illustration became a playful study in exaggeration, proportion and expression. I used Photoshop to explore how far I could push the shapes, adding light and shadow to give her a 3D-like presence.
It was a small personal experiment — a satisfying process of watching depth emerge from a simple sketch, and shaping the lighting by hand.
Maybe one day I’ll bring her to life in 3D with Blender. Wouldn’t that be fun?